Overwhelming firepower
Auto-blasting scrap weapons, evolving builds, and guns mounted straight on the truck.
LOOT. SHOOT. DRIVE. SURVIVE.
A co-op survivors-like set after the machines won.
The robots took the planet. Nobody told the scavengers.
Suit up as a crew of four heavily-armored, questionably-fit survivors, carve through machine swarms with an arsenal of scrap-built weapons, stuff everything that isn't bolted down into your battle truck — and floor it to extraction before the horde closes in.
Swarm combat. Physics looting — grab it, carry it, hurl it at a robot. Power core objectives, boss data cores, and four difficulty tiers from Easy to Nightmare.
Auto-blasting scrap weapons, evolving builds, and guns mounted straight on the truck.
An armored truck you drive, upgrade, and cram full of loot. Nitro included.
Upgrade cards, weapon evolutions, and blueprint crafting between runs.
Carry loot together, revive your idiots, and tow corpses to safety with the winch.
Co-op means carrying loot together, averaging your terrible throws, reviving whoever stood in the fire, and winching your buddy's corpse back to the truck.
Owns the chainsaw. Has never read its manual. The manual is gone.
Drives the truck. Considers brakes a sign of weakness.
Once flipped off a boss mid-fight. The boss respected it. Briefly.
Carries twice the loot. Shares exactly none of it.
We're running a closed playtest on Steam right now. We don't need your money. We need your opinions. And your bug reports. Mostly the bug reports. Testers get the early build, a direct line to the devs, and a real say in where the game goes next.
Already testing? Submit feedback here.
Scavenger Survivors is built in Unity by a small indie team. It's playable today, tested weekly through a live closed playtest on Steam, and in active development — built by people who ship. We're looking for a publishing partner to help us take it the rest of the way.
Co-op survivors-like with extraction runs
Playable build — closed playtest live on Steam
PC / Steam
Small indie team, Unity